Why This Book Was Written This book was written with one single goal in mind: to teach people who are relatively new to 3ds Max how to produce great results in the smallest amount of time possible. Finally, thank you, for picking up the book. And a special thank you to everyone else who helped me along the way by reviewing the chapters and correcting my mistakes. Everyone at Autodesk, especially Caroline (). Rachel Norton for the warehouse scene concepts. Ben Cloward, for the use of the shaders (). Mike Engstrom (), Simon Nuttall (), Colin Murphy ( David Milton, Brook Banham (), and Andrej Svoboda, for the gallery images and all their help. The guest writers: Dave Wilson, Dave Griffiths, and Tom Painter. Matt Southern, for introducing me to Laura and getting this started. Dave Wilson, for being the catalyst to write. Thanks to: Laura, Chris, and Georgia and Monica at Focal Press.
ISBN: 978-1-4 For information on all Focal Press publications visit our website at Typeset by Charon Tec Ltd., A Macmillan Company. TR897.7.G32 2008 006.6⬘96-dc22 2008024133 British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. 3ds Max modeling for games : insider’s guide to game character, vehicle, and environment modeling / Andrew Gahan. Library of Congress Cataloging-in-Publication Data Gahan, Andrew. Recognizing the importance of preserving what has been written, Elsevier prints its books on acid-free paper whenever possible. Permissions may be sought directly from Elsevier’s Science & Technology Rights Department in Oxford, UK: phone: (⫹44) 1865 843830, fax: (⫹44) 1865 853333, E-mail: may also complete your request online via the Elsevier homepage (), by selecting “Support & Contact” then “Copyright and Permission” and then “Obtaining Permissions.” ⬁ No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher.
Part 7 - Bicycle Wheels - 3ds Max Modeling Tutorial Part 6 - Bicycle Seat - 3ds Max Modeling Tutorial Part 5 - Bicycle Handlebar - 3ds Max Modeling Tutorial Part 4 - Bicycle Pedals - 3ds Max Modeling Tutorial Part 3 - Bicycle Crankset - 3ds Max Modeling Tutorial Part 2 - Bicycle Frame - 3ds Max Modeling Tutorial Part 1 - Bicycle Fork - 3ds Max Modeling Tutorial Let's start this last part of this 3d modeling tutorial series. In this 3d modeling tutorial we will have steps where you will need to apply the knowledge you've learned so far because it will not be a step by step tutorial. This will be the last part of the modeling process for the bicycle. In this 3d modeling part we will assemble the bicycle. Assembling the Bicycle - 3ds Max Modeling Tutorial